Category Archives: English

The BOOM in English

The UNCANNY Violence of Video Games, Part I: “GAM, VME, and the Acronyms of Aggression.”

Figure 1: Violent Video Game Exposure.
Figure 1: Violent Video Game Exposure.

For nearly 20 years, medical researchers, psychologists, and behaviorists, throughout the world have sought to determine if there is a link between the development of aggressive behavior and repeated exposure to violent video games like Battlefield 4 and Call of Duty (see Figure 1). Using research from previous studies on the effects of Violent Media Exposure (VME) on cognitive behavior as the basis of their hypotheses, these well-intentioned medical experts have demonstrated, time and again, that playing violent video games has a residual effect on the brain and the mechanisms responsible for aggressive and violent thoughts and actions. Their conclusions are similar to the one expressed in the article, EFFECTS OF VIOLENT VIDEO GAMES ON AGGRESSIVE BEHAVIOR, AGGRESSIVE COGNITION, AGGRESSIVE AFFECT, PHYSIOLOGICAL AROUSAL, AND PROSOCIAL BEHAVIOR: A Meta-Analytic Review of the Scientific Literature (2001), which states:

” A…review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults [italics ours]. Experimental and nonexperimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decreases pro-social behavior.”

Thus, the consensus of many in the medical research community is that violent video games are harmful to those who play them, and represent a potential threat to public safety when the effects of repeated exposure elicit a violent response.

And yet, in numerous conversations and interviews conducted by BOOM Salad with several long-term, violent video gamers, those who have played violent video games consistently for 10 years or more, we found, without exception, that, contrary to increasing aggression and violent tendencies, these games were seen as providing an almost therapeutic effect upon the player by helping to reduce the anxieties and stresses of daily life.

A clear discrepancy is, therefore, evident between the conclusions of medical research and the experiences of those who routinely play these games. In this, the first of a three-part series on the relationship between aggressive and violent behavior and repeated exposure to violent video games, the BOOM takes a deeper look at the research and inferences that are at the heart of the anti-violent video game argument, beginning with an examination of what is known as the General Aggression Model (GAM, see Figure 2).

Figure 2: The General Aggression Model (GAM)
Figure 2: The General Aggression Model (GAM)

BOOM Salad Interview #2: FuzzeePickle: Fierce…Ferocious…and Unapologetically FEMALE!

"That Pickle has HAIR!"
Figure 1: Miss. FuzzeePickle

Over the past decade, the video gaming community has witnessed more than the rapid evolution, some would say ‘revolution’, of its platforms and gaming content, it has also observed a steady increase in the number of female players in what have traditionally been viewed as male-oriented genres, like the First-Person-Shooter (FPS).

According to the ESRB, women comprise 40% of the total number of gamer’s in the United States (click here for more information). Of these, is a growing number of HEARTLESS and FIERCE, BADASSES like the one we interviewed for BOOM Salad’s ISSUE #2, who goes by the name: FuzzeePickle (FP; see Figure 1). Ever since that interview, the BOOM has received a number of requests for more of the Pickle, and we agree wholeheartedly. (The following interview was recorded exclusively for BOOM Salad ISSUE #3. Please note that several of the Figures below are linked to video content).

BOOM: “Good evening Fuzzee, what’s going on?”

FP: “Not a whole lot.”

BOOM: “First let me say, “welcome back to the BOOM.” We are excited to hear what you have to say.”

FP: “Well, thanks for having me.”

Figure 2: Sonic the Hedgehog.
Figure 2: Sonic the Hedgehog.

BOOM: “So Fuzzee, I want to start off with some easy questions to kind of get us rolling, that ‘ok’ with you?

FP: “Yeah, sure.”

BOOM: “Great, so how long have you been a gamer?”

FP: “I have been gaming since I was pretty little, about 4 years-old. Me and my brother would always play the Sega Genesis together. We would always play Sonic the Hedgehog…(see Figure 2)”

BOOM: “Nice.”

FP: “Yeah (laughs), afterwards, there was a long period of time when I didn’t play video games. Then later, I got back into it with the X-BOX and eventually transitioned onto the PS3.”

BOOM: “So how old were you when you started playing again?”

FP: “About 12, 13 maybe.”

BOOM: “What was it that brought you back?”

FP: “It was actually Battlefield: Bad Company. Then my brother got into Call of Duty (COD) so I started playing that, and just went on from there.”

BOOM: “Did you play any FPS when you were younger?”

Dr. Urg’s Tips and Tricks #3: “THE HAINAN DIP!”

Oooh. That looks TASTY.
Hainan Dip: “Oooh. That looks TASTY!” – Dr. Urg

Land mines have been around for a long, long time. The first recorded use of a land mine, the so-called  “tunnel mine,” was 3000 years ago in Ancient Assyria (see Figure 9). Later, during the Iron Age, Ancient military engineers developed the, “caltrops,” a four pronged weapon made of iron in which one of its “spikes” is always pointed upward. Its ingenious design and ease of deployment has made it, according to the website, The History of Landmines, “the longest serving piece of military hardware in existence” (click here for more info).

Ancient Roman Caltrop
Figure 1: “Ouch! Damn Barbarians!” Augustus, 9 AD.
BF4 DPV
Figure 2: BF4 DPV

Thus, for thousands of years, this little iron beauty has been wreaking havoc on everything from Hannibal’s elephants to personnel transports like BF4’s DPV (see Figure 2), and it continues to be an effective anti-vehicle/personnel weapon (something that might be nice to have in the next iteration of Battlefield…HINT…HINT, EA/DICE).

BF4 AT-M15
Figure 3: The Trusty M15.

But for the Battlefield 4 community, nothing can replace the BOOM of the trusty Anti-tank (AT)-M15 (see Figure 3). When used in the right way, the AT becomes like a BROWN RECLUSE SPIDER just waiting for its unsuspecting prey (see Figure 4). But what exactly is the “right way” to use the AT? As someone who has used it, and used it well, I can tell you it all depends on the map, and more importantly, the terrain

Brown Recluse Spider
Figure 4: “Just a little closer and…BOOM!”

Of course, anytime you can produce a crater the size of a SWIMMING POOL to obstruct your enemy’s vehicle movements, you can be confident you are doing the right thing (see Figure 5). HOWEVER, that blade cuts both ways, and what may be an obstacle for your opponent, can also become one for yourself. Still, there is a strategy to the madness of mine deployment that goes all the way back to World War I, and the German’s efforts to counteract the terrible new mechanical beast known as “the Tank”.

Tank in the Swimming Pool.
Figure 5: “MA! The TANK’s stuck in the pool again!”

As the article, The Origins of Military Mines: Part II, notes, “During World War I, Germans scattered their AT mines…in locally created patterns to reinforce wire obstacles and ditches in front of trench lines” (click here for more information). In addition, AT deployments were, “often laid in triangular groups of 3 or more” at intersections and traffic lanes that were likely to be used by the enemy, or that represented a weakness in the defensive line (see History of Landmines above). Thus the role of the AT has always been both offensive and defensive, just like in Battlefield 4.

Figure 7: Hainan Resort
Figure 6: Ingredients for Hainan Dip!

And yet, not every map benefits to same degree from a well placed mine field. The jungle maps of China Rising, and their uneven terrain (there’s that word again) make the AT an impractical, if not useless, choice of ordinance to carry. But then there are maps like, HAINAN RESORT, where the AT is not only effective, its almost UNFAIR to use it. As the title of this article suggests, the AT can be particularly useful in Hainan, and especially when playing OBLITERATION (see Figure 6).

The Panopticon in my Bedroom: The Role of Prison Discipline in Video Gaming in the 21st Century. (Part I and II)

Editor’s Note: This treatise is in no way intended as an attack on the gaming industry, community, or culture. BOOM Salad is both honored and privileged to consider itself a card-carrying member of all three. However critical or controversial the conclusions of this paper, as revealed in Part II, they are motivated by three goals: 1) To dispel the myth that these games are simply ‘childish diversions’; 2) Admit publicly that the rating system is toothless and therefore, of little or no consequence. And finally, 3) As willing participants and a mature community, gamers have a responsibility to protect future gamers: our little sisters and brothers, daughters and sons, grandchildren, etc. from harm in the ever-evolving phenomena we call “gaming”. That these risks to young players exist is well-documented. That we can do something about it, is not. This essay is an effort to begin that process responsibly and respectfully to all involved. In the end, it is our sincere hope that you may enjoy it. -BOOM.

Figure 1 Battlefield 4: Operation Locker: Enemies raining down on me in a bombed-out Panopticon.
Figure 1 Battlefield 4: Operation Locker: Enemies raining down on me in a bombed-out Panopticon.

“…at the periphery, an annular building; at the centre, a tower; this tower is pierced with wide windows that open onto the inner side of the ring; the peripheric building is divided into cells, each of which extends the whole width of the building; they have two windows, one on the inside, corresponding to windows of the tower; the other, on the outside, allows the light to cross the cell from one end to the other. All that is needed then, is to place a supervisor in a central tower and to shut up in each cell a madman, a patient, a condemned man, a worker or a schoolboy… They are like so many cages, so many small theatres, in which each actor is alone, perfectly individualized and constantly visible.” – Michel Foucault describing Jeremy Bentham’s Panopticon prison design, Discipline and Punish, 1975.

Video games have been a part of my life since my childhood days growing up in Silicon Valley during the mid to late-seventies. I can still remember playing the first video game console, PC, and arcade games that would become the genesis of the video game revolution of the late-20th century.

But at a certain point, just like my Wolverine comics, “blue” my baby blanket, and my horde of football, baseball, and basketball cards, I gave it up for something better: girls. Afterwards, I played video games only sparingly and mostly solitaire and chess. Thus, the feeling of play never matched the fond memories I have of a youth misspent in the darkened, cavern-like, mall arcade circa 1982 (see Figure 2). Continue reading The Panopticon in my Bedroom: The Role of Prison Discipline in Video Gaming in the 21st Century. (Part I and II)

‘Death Dealing From Above’: The DdFA sits down with BOOM Salad to chat about puppies, kittens, and blowing-up virtual people with C4.

The KING lives!
The KING.

Amongst the hundreds of clan names listed in the leaderboards of both Battlelog and BF4Stats, there are few who can strike fear in the hearts of their adversary like the DdFA. The following interview with their leader, KING-DYLAN666 (KD), and members Hard-J (HJ), and FuzzeePickle (FP), was recorded this past May, exclusively for BOOM Salad.

BOOM: Greetings and welcome to the first of our BOOM Salad interviews, where every month, we will feature a player or clan that we feel is important to gaming and the gaming community as a whole. Our first interviewees hail all the way from the Great Northwest of Canada.

Their leader, who goes by the enigmatic tag KING-DYLAN666, is ranked in the top 1% in 13 of the 22 categories listed on the website BF4Stats, and in the top 5% in all categories (see Part I of “The Panopticon in My Bedroom” for more info on the KING). On Battlelog, he is currently at the top of the list in total number of Kills and Time Played, and ranks second in total ScoreIn fact, in all of the leaderboards, he ranks high in Division 1.

BF4Stats Profile of KING-DYLAN666.
BF4Stats Profile of KING-DYLAN666.

BOOM: KING, it is an honor and a privilege to have you as our premier guest, how are you doing?

KD: Yeah, I’m pretty good. How are you tonight?

BOOM: Great KING, thank you. Also with us are the KING’s second in command, Hard-J, how are you sir?

HJ: Hello, I’m good, how are you doin?

BOOM: I’m doing well thank you. Last but not least we have one of the female members of DdFA, the talented and equally dominating FuzzeePickle, is it ok if I call you “FUZZEE”?

FP: “Yeah, that’s fine. Everybody does.”

BOOM: Excellent. Thank you FUZZEE, welcome to all of you, and a big welcome to all of our readers.

Continue reading ‘Death Dealing From Above’: The DdFA sits down with BOOM Salad to chat about puppies, kittens, and blowing-up virtual people with C4.

The Battlefield Efficiency Rating (BER): How Much BOOM Salad Do You Create?

Battlefield 1943
The rule of the Kill/Death regime begins.

Since the days of Battlefield 1943, (and even earlier, if we go back to Battlefield’s PC-only origin), the “Kill-Death” ratio has long ruled the bombed-out wastelands of the Battlefield universe without pity, and rightfully so. Fighter games were built upon the fundamental duality of Killing versus Dying. Thus, whether it is represented in the brutal, graphic harmony of games like Street Fighter and Mortal Kombat, or in the head spinning, make you want to vomit, flight-fighters like the immortal Red Baron franchise: Kill and Death are Yin and Yang, the essence of all fighters (see Figure 1).

Figure 1 Typical game score summary. Note the K and D at the top alongside the total score and rank.
Figure 1 Typical game score summary. Kills and Deaths are prominent.

But times are changing. There are a lot of ways to make BOOM Salad, and the role of Kill versus Death, while still the KING of the First Person Shooter (FPS), is no longer adequate as the only assessment of a player’s effectiveness on the Battlefield, not since the emergence of what I call the “killing machine (see Figure 2).”

Figure 2 The rise of the "killing machine.”
Figure 2 The rise of the “killing machine.”

This type of player is easily represented, and perhaps unfairly so, by the sniper lying camouflaged by rock, 400 meters away from the frontlines, loading up on their Kill/Death and Spotting scores. He may die once a round, but his Kills will be way up there. Even more deadly, are the jet or helicopter fighters who have no airborne rivals and populate servers where the infamous twins, IGLA and her sister STINGER, are banned. These, “killing machines,” be they on the ground or in the air can dominate a round-squad score without blinking their eyes (and I mean that literally, see Figure 3).

Figure 3 "...can dominate a round-squad score without blinking an eye."
Figure 3 “…can dominate a round-squad score without blinking an eye.”

Killing machines” may have high Kills versus Deaths but their contribution to the winning or losing, my definition for “Battle Effectiveness” is suspect. This leads us to the notion of quality kills and, even more controversially, quality deaths. Continue reading The Battlefield Efficiency Rating (BER): How Much BOOM Salad Do You Create?